Skip to main content Skip to search Skip to navigation

Lynxmotion Scout Biped Robot

  • SKU: MBS-LYN-HEX-03
  • GTIN: 0756832455470
  • Category: Robots
  • Manufacturers:
Der Lynxmotion Scout is an very agile robot with a very high movability with two legs that ist also very easy regarding programming.

Description

General

The Lynxmotion Scout is designed with 6DOF (degree of freedom). Thanks to the structure and the very low mass centre the Scout Biped Robot has a very high movability allowing him to overcome almost every obstacle.

Controllerboard and drive technology

The manufacturer Lynxmotion recommends the SSC32 servo controllerboard an the Hitec HS-5475/HS-5645MG servos. Both of the mentioned servos are available at our shop and can be bought in addition to the Scout Biped Robot..

Assembly of the Scout Kit

The assembly of the Scout ist very easy and can be done in almost no time. Following there are links to the manual.

Delivery content

  • Lynxmotion Scout Chassis (without electronic)
  • 2 x 6DOF Beinpaare (without servos)

additional information / suitable components

Item information Value
Degrees of Freedom: 6DOF
Usable Servo Sizes: Standard
Recommended Servos: HS-5475 / HS-5645MG / HS-645MG / MG996R
Controllerboard: Lynxmotion BotBoard / Arduino / Raspberry Pi / Beaglebone / Orange Pi
Servocontrollerboard: Lynxmotion SSC32

Reviews

Write the first review for this item and help others make a purchase decision!

There are no reviews yet.

Steuerungselektronik 
from
€ 179,95
incl. 19% VAT , plus shipping costs

Forum

Diskutieren Sie Themen zum Dynamic Gat Planning, mobile Manipulation, SLAM, Navigation & HRI. Alles ROS 1.0 & 2.0 basierend, Open Source und vollkommen kostenlos

zum Forum

Docs

Erhalten Sie Zugriff auf alle unserer Open Source Projekte! Dokumentation aller ROS basierter Roboter & Systeme. Code Snippets, Manuals & Anwendungsbeispiele.

zu den Docs

Entwicklungs-
boards

Nahezu jedes Robotik.- oder allgemein Elektronikprojekt benötigt eine gewisse Logik. Diese Logik kann entweder durch aktive Bauelemente oder ganze Entwicklungsboards erreicht werden.