Skip to main content Skip to search Skip to navigation

SIYI Ethernet to HDMI Output Converter

  • SKU: MBS-SIYI-35
  • GTIN: 0658917599874
  • HAN: ETH-HDMI
  • Category: Accesoires
  • Manufacturers:

SIYI Ethernet to HDMI Output Converter

  • OSD overlay
  • MP4 recording
  • IP configuration
  • Compatible with SIYI HM30 Ground Unit, ZR10 Optical Pod, ZT30 Four-Sensor Optical Pod

Description

Ethernet to HDMI converter

The Ethernet-to-HDMI converter from SIYI uses innovative video codec technology to convert a standard RTSP video stream into an HDMI stream via Ethernet. It is suitable for various applications and can be used flexibly.

Mavlink OSD overlay

It enables the insertion of Mavlink telemetry data into the HDMI signal as an OSD (on-screen display). This function offers an exciting FPV experience with full HD video and telemetry information in real time.

Real-time recording

The converter supports the recording of video streams on a TF/SD card in MP4 format. This makes saving and later playback of flight recordings particularly convenient.

Flexible settings

The converter can be configured via the TF/SD card to adjust IP addresses and RTSP streams or to switch the OSD on and off. Despite its compact size, the module offers numerous powerful functions.

Scope of delivery

  • SIYI Ethernet to HDMI Output Converter
 
Item information Value
Shipping weight: 0,50 kg
Item weight: 0,03 kg

Reviews

Write the first review for this item and help others make a purchase decision!

There are no reviews yet.

€ 179,95
incl. 19% VAT , plus shipping costs

Forum

Diskutieren Sie Themen zum Dynamic Gat Planning, mobile Manipulation, SLAM, Navigation & HRI. Alles ROS 1.0 & 2.0 basierend, Open Source und vollkommen kostenlos

zum Forum

Docs

Erhalten Sie Zugriff auf alle unserer Open Source Projekte! Dokumentation aller ROS basierter Roboter & Systeme. Code Snippets, Manuals & Anwendungsbeispiele.

zu den Docs

Entwicklungs-
boards

Nahezu jedes Robotik.- oder allgemein Elektronikprojekt benötigt eine gewisse Logik. Diese Logik kann entweder durch aktive Bauelemente oder ganze Entwicklungsboards erreicht werden.